5-Day Course: The Games You're Actually Playing
Day 4: Design a Game With Roles You'd Actually Play
Part of Day 4: Roles, Seasons, and Clean Exits. Read Designing Games That Don't Capture for full context.
Instructions
Design a real game you would actually participate in.
Part 1: Game specification
- Game type: Which of the 6 games (G1–G6)?
- Core outcome: What does winning produce?
- Duration: How long is one season?
- Player count: How many people?
- Observable measures: How do you know if it worked?
Part 2: Role design
Define 2–3 roles needed for this game. For each role, specify:
- Role name: What do you call this role?
- Core responsibility: What is this role's job?
- Observable behaviors: How can others see if you're playing this role well?
- Entry requirements: What capability do you need to take this role?
- Exit conditions: When/how does someone leave this role?
- Time commitment: How much time per week?
Part 3: Season structure
- Start ritual: How does the season begin?
- Mid-season check: How do you know if you're on track?
- End ritual: How does the season conclude?
- Outcome documentation: What artifact proves this season happened?
- Re-entry option: Could someone play again in a future season?
Part 4: The commitment
- Which role would you play? Be specific.
- For how long? Actual commitment, not aspiration.
- Who else would need to play? Name real people or describe real profiles.
- What would make you exit early? Be honest about your constraints.
- Why this game, now? What makes this worth doing?
Submission format
- Structured document with all parts complete
- Specific enough that someone could actually run this game
- Part 4 must show real thinking about constraints and commitment
What we're looking for
- Actual game design, not vague "it would be cool if..."
- Roles that are well-defined and observable
- Season structure that makes sense for the game type
- Honest assessment of whether you'd actually play
- Recognition of what infrastructure would be needed
Submit your work
Link to your completed exercise (Google Doc, Notion, Dropbox, etc.). Required for workshop discount.